My name is Jamie Gault, and I make video games

I have been programming and designing games for many years professionally and in my free time.  Games have been an important part of my life.  This site shows off many of the previous titles I've worked on as well as upcoming projects.  Hope you enjoy it!

Here are some of my projects:

VR Prototyping

Exploration work into understanding how to develop VR experiences. Programmed in C++, this prototype makes use of Oculus Rift DK2 for display and a Leap Motion hand tracking.

Video Demo

I AM EAGLE 64 (working title)

Exploration and Adventure on the wings of an eagle.  Developed using Unity3D. Created, designed and programmed the game. Final product not yet released.

Demo Site

Zombie Chess (working title)

Digital Board Game.  Developed using Unity3D. A prototype of a table-top zombie survival game

Download Demo

GDC 2014: Amazon AppStream Tech Demo

Grant the power of cloud computing to tablet devices.  Gameplay, Animation, and AI developer.

GDC 2014 Presentation

Beyond the Horizon

Monthly series of 15 minute adventures in space.  Developed using HTML5 and javascript. Brought together a three-person team to work on it. Created, designed and programmed the game. Released as part of One Game a Month.

Game Site


Windows 8 and HTML5 title.  Created, designed and programmed the game.

Game Site and Preview

Microsoft Flight

Free-to-play PC title released February 29, 2012.  I started as the UI Programmer for the Flight team in 2009.  After integrating Scaleform (Flash emulator for C++) SDK into the project, I added a wide range of support for front end UI, game play, multiplayer and more.  I did work for video production, marketing material creation, general bug fixing, and recruitment/management.  See my resume for more details.

Intro video, DLC TrailerCamera Demo, Volcano Feature


Windows 8 prototype as a part of a two (2) week game jam.  Working with a team of four (two programmers, one artist, one tester), we were able to put together a musical pet that transformed based on whatever music you played.  Came up with the concept and worked with the team to flesh out the idea.  I worked on graphics, animations, input, gameplay, and art tools.

Uno Rush

Real-time card game for Xbox Live Arcade.  I joined the product in the middle of development, working on different aspects of the UI, gameplay, optimization, sound, localization, and bug fixing.

Beyond the Horizon Proto (Code Name: Gravinauts)

My fun little side project that I've been working on through several different iterations (From 2D to 3D to Kinect and back to 2D). 

Video of Kinect demo here.

Flash prototype here.


Prototype in Flash.  A 2D-platformer based around flying like an eagle.  Mouse moves the camera and sets a target.  Clicking flaps the wings toward the target.  Holding down the mouse does a dive.

Try it out


Prototype in flash.  Sort of a combination of a 2D-platformer and an etch-a-sketch.  Hold the mouse down on one side or the other to move left and right.  Double click to draw a line.  Hold space to have unlimited line drawing.

Try it out